Creating a Gameboy Emulator - Part 2 - Ongoing
This is part 2 of an ongoing project in C++ to create an emulator of the Nintendo Gameboy. Since the last post, I have added a GUI for debugging, including inspectors for the CPU state, the Gameboyâs Memory, a visualization of Graphics Memory, and a ROM loader. Github Repository https://github.com/CharlieHart0/GameBoyEmu (The project is ongoing, and is not yet fully usable) SDL and ImGui ImGui, a C++ GUI library, was used in combination with SDL2 and OpenGL3 to add a GUI to the program, through which different parts of the emulator could be debugged....
Realtime Softbody Physics - Postgraduate Dissertation Project
This project was my postgraduate dissertation project, titled âRealtime Soft Body Simulation using a Spring-Mass approachâ. This post can be considered a condensed summary of the dissertation document, and more detailed information can be found at the following link: The Dissertation document can be found here Soft bodies are physically simulated objects capable of deformation - changing shape in response to forces experienced. Most physical objects in computer simulations are rigid bodies, which do not experience deformation, but soft body physics systems are required in order to simulate complex structures in a physically accurate way, such as clothing....
Descending Dudes - Postgraduate 3D Team Project
This project was created for my University team project, and is a 3D platformer game, in which the player has to reach the end of an obstacle course and achieve the fastest time they can. We created the game as a team of a few students working as a âMini-Studioâ at Newcastle University. Our project was created using our own engine in C++, and was based on the âGoat Heistâ game I created as a previous coursework project; We expanded the codebase significantly, to add a wider range of features to a new game in the engine....
Creating a Gameboy Emulator - Part 1
My first emulator project is to write a Gameboy emulator, in C++, and is a large project with several stages, so more posts will be made as new sections are added. At the time of writing, I have implemented the Gameboyâs CPU, memory bus and instruction set. Update 01/10/2024: Part 2 of this project can be found here. Github Repository GitHub - CharlieHart0/GameBoyEmu: A GameBoy emulator (The project is ongoing, and cannot yet be used as a full emulator)...
Modding the PS Vita
I recently modded my PS Vita, using HENkaku and EnsĆ, so that I was able to install unsigned software, and begin exploring the Vita homebrew community, and potentially make my own games/programs for the system! Disclaimers I do not support pirating games, this project was focused on exploring the Vita system and the homebrew created for it! I do not claim responsibility for any consequences if you attempt this with your own device, you do so at your own risk and may void the manufacturerâs warranty!...
Goat Heist - 3D Postgraduate Game
The Goat Heist game was my coursework for the module âAdvanced Game Technologiesâ, where we were tasked with creating a simple game in C++. We were given a codebase which handled the graphics portion of the game, but needed to add a physics system, some physics related game mechanics, state based AI and pathfinding. The required features for the coursework included: Create a game in which the player must attempt to steal a guarded item from a building inside a voxelised world....